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ZX-Editor is a text editor for ZX-Spectrum emulator files, which supports (nearly all) functions you know from other text editors, and also Spectrum-related things like colour attributes, flashing, screen$-files etc. You also can change the text style (italic, bold etc.) as well as text height. But also 8x8-pixels fonts are supported.
You also can write Sinclair Spectrum Basic and Beta Basic programs with ZX-Editor. It supports a full syntax checking and keyword handling routines.
ZX-Editor is a useful tool for the ZX-Modules project, which consists of many individual and helpful programs.
Load and edit original ZED files (including 8x8 raster fonts support and inline graphics).
Load text files and ASCII files and save them back.
Use all Windows font sets in all available sizes - the program shows you what sizes are supported. You can mix Sinclair raster fonts (with 2048 bytes size) and normal Windows text together. Used raster fonts are stored inside the ZX-Editor files (as it was in the old ZX-Editor).
You can set any of the ZX-Spectrum colours and effects (including BRIGHT and FLASH), and you have all text styles (pretty much like in the old ZX-Editor), but also small text.
Enter original ZX-Spectrum Basic programs, supporting 48k, 128k and Beta Basic versions 3 and 4 with full cursor and token support - also block graphic characters are displayed correctly. In any token mode, the Shift key of your PC works as Speccy Caps Shift and the Ctrl key of the PC works as Symbol Shift. Also entering keywords with single chars is possible, also terms like for n=1to10step.2 are transformed into tokens correctly.
Load and edit Basic blocks from and write them back to TAP/TZX/DSK files.
Use the window clipboard to copy, cut or paste any of the editor area to another ZX-Editor window. You also may copy text to other windows applications as pure text.
Insert complete graphic files (BMP/JPG/GIF) or any of the ZX-Spectrum files into your editor area. SCR files and graphic files are displayed directly; other Spectrum files will display one of their picture or screen datablock.
Multi-datablock editing helps you to edit all Basic, Ascii or ZED files inside TZX, TAP or DSK files at once.
Insert any of the 256 characters into your text (old ZX-Editor allowed only characters up to #32).
Context help which makes this homepage much easier.
Special character insert dialog.
Search and replace text, locate objects and items
Undo and redo function
DSK file support.
BASin file support
BASIC analysis (displaying all variables, Beta-Basic procedures)
For Multi-datablock editing, now the complete (!) datablock composer of ZX-Blockeditor is implemented. You can edit or create any supported datablock.
Individual numerator groups can be set.
List of Changes (last 12 months):
|Date:||Description of changes:|
|May 2014||New program version 2.3 published.|
There was a bug in the PZX file saving routine: Splitted blocks (e.g. a
Basic block with a variables
block addition) were not saved.
|Jan. 2015||Ctiles and btiles now can be edited with the "edit with ZX-Paintbrush" feature within ZX-Blockeditor and ZX-Editor S.E.|
|By default, TZX groups now are loaded into one meta block, which contains the group as sub-blocks. The user can explode meta blocks to get all sub-blocks listed. This behaviour can be toggled with an option in the options dialog.|
|ZXM file support added.|
|January 2015||New program version 2.3.1 published. Final state for now!|
Downloading ZX-Editor Second Edition for Windows:
|Necessary files description:||Files:||version state:||Download here
|ZX-Editor Second Edition v.2.3.1||
Common changes ZX-Modules.chm
|Jan. 06th, 2015|
|Basic syntax grammar files||
|Demo CHX character sets||
Important note for Linux users using Wine:
Wine does not install MSI installer automatically. To install the downloaded MSI file, use the following command under Wine:
wine $HOME/.wine/dosdevices/c\:/windows/system32/msiexec.exe /i ZX-Editor_Second_Edition_2.3.1_Setup.msi